00 - Waiting for all students 01 - Introduction, assessment conditions, choosing a project topic, Maxon ID, Citrix 02 - Basic navigation in Cinema 4D 03 - Modelling - Geometric primitives and deformers 04 - Modelling - Using splines 05 - Modelling – General polygonal mesh 06 - Modelling - Technical polygonal mesh 07 - Data exchange 08 - Materials, textures and mapping 09 - Lights and rendering 10 - Working on projects 11 - Working on projects 12 - Finishing of projects, graded assessment awarding