00 - Waiting for all students 01 - Introduction, assessment conditions 02 - Basic navigation in Cinema4D 03 - Modelling - Geometric primitives and deformers 04 - Modelling - Using splines 05 - Modelling – General polygonal mesh 06 - Modelling - Technical polygonal mesh 07 - Data exchange 08 - Working on projects 09 - Materials, textures and mapping 10 - Lights and rendering 11 - Working on projects 12 - Finishing of projects, graded assessment awarding